Blame! (film) – Review

blame

Maybe it’s just me, but I find Netflix’s rating system to be pretty useless. Lots of woeful content seems to inexplicably maintain a five-star rating, while really solid shows and movies get stuck with two or three stars. Blame! is the latest one to confuse me, the full-length anime movie debuting recently to a 2.5 star rating. I don’t know whether this is due to pissed-off hardcore fans, or low ratings from people who just hate anime, but I thought Blame! was pretty good.

Blame!: the movie is based on a 20-year-old manga, set in a (naturally) dystopian world dominated by a vast megastructure known as “The City”. The City was once controlled by technologically-advanced humans, but they eventually lost control, and humanity came to be viewed by the City as a disease which needed to be exterminated. The City therefore unleashed a variety of hi-tech entities, collectively known as The Safeguard, to wipe out the remaining humans (hints of The Terminator, then). With humans no longer in control, the City has expanded uncontrollably, and it’s hinted that the structure could have reached the size of a star. It’s an interesting concept with a great deal of potential, and Blame!’s setting is well brought to life by an impressive art style.

I’m a little surprised that they chose to make Blame! as a movie rather than a series, like fellow Netflix original Knights of Sidonia, as the scenario seems well-suited to the serial form. The movie’s plot covers the interaction between main character Killy, who is on an odyssey to find the “Net Terminal Gene” that could help regain control of the City, and a small community of humans known as the Electro-Fishers. The community is on the brink of starvation, and their immediate struggle to survive provides the kind of clear narrative hook needed for a film of this length. T. commented while we were watching it that Blame! does the same thing as Mad Max: Fury Road, using the silent loner character from a wider world to introduce a largely self-contained story. I found Killy to be a bit underdeveloped, but at least the supporting cast are varied; what’s more, characters you might expect to be completely useless actually end up contributing to the story, which kind of subverts your expectations. Blame! leaves you wanting to see more of its world, and I would certainly be interested in seeing a follow-up movie or, even better, anime series.

Visually, Blame! is really good, with solid animation and an appealing and coherent style. The art and animation reminded me a lot of Knights of Sidonia, and apparently they were made by the same people. I thought the sound effects were pretty good too, especially the satisfying clunkiness of the Electro-Fishers’ weapons and armour. The film’s main problem is probably its pacing: although it starts out very well – the opening sequences are breathtaking – its 106-minute run time is probably 15 minutes too long, and some sections could have been shortened or edited out. I found the repeated extreme close-ups of Killy to be somewhat naff, but fans of the source manga might be more tolerant of this.

Overall, then, Blame! is worth a watch for anime fans. It reminded me a lot of seeing Gantz: 0 a few months back – both times I went in knowing nothing about the source material, but was pleasantly surprised by the films and really enjoyed them. Here’s hoping we get to see more of Blame!’s unsettling world in the future.

7/10

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